Making the Museum is a newsletter and podcast on exhibition planning for museum leaders, exhibition teams and visitor experience professionals.

MtM is a project of C&G Partners | Design for Culture


Jonathan Alger Jonathan Alger

Transformer Gallery

Museums always want new ways to generate room rental revenue. Of course, there are the classics, like the Charismatic Lobby: Get married under a brontosaurus. Medium capacity for guests (due to giant fossil). But there is another approach …

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Jonathan Alger Jonathan Alger

Which Accessible?

When we say “accessible,” do we mean that we are easy to get to? (Location) That we are affordable? (Price) That we have no physical barriers to visitors with different abilities? (Facilities) Now, at this point, we’re all cleverly answering, “Yes!” …

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Jonathan Alger Jonathan Alger

Error Magnets

Strolling through an exhibition recently (not designed by us, of course), I noticed … an error magnet.  Argh! My nemesis. What’s an error magnet? A minor creative idea likely to cause a major production error. A pointless little detail. …

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Jonathan Alger Jonathan Alger

Good Damage

I was once given a tour of a new exhibition by the curator. Among hundreds of objects was a large item, very damaged. It was behind all the others, nearly out of sight. When I learned what it was, it was the damage that made it interesting. …

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Jonathan Alger Jonathan Alger

Credit Panels: Low Cost, Priceless Outcome

Every exhibition needs a credit panel. They cost almost nothing. Every additional name costs nothing. But the lasting goodwill can’t be bought. Nearly zero cost, potentially priceless outcome. How’s that for a return on your investment? …

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Jonathan Alger Jonathan Alger

Hidden Cost of Unused Flexibility

We want our spaces to be dynamic. Flexible. Adaptable. Changing.  Always current. Sounds … so right. Is it? How adaptable should our projects be? Do we pay for changeability we don’t need? What’s the hidden cost of unused flexibility? …

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Jonathan Alger Jonathan Alger

Musical Scores

Every movie has a music soundtrack, or “score.” And every video game. And every Broadway show. And every streaming series, dance performance, cooking show, and circus. And grocery stores, spas, dive bars, and ski lift lines. Why? …

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Technology Jonathan Alger Technology Jonathan Alger

Technology Debt

The pandemic struck. Museum visitation plummeted to zero. After the initial shock, we rallied and pivoted to digital. Livestreams. Virtual exhibitions. Online collections. Cloud databases. But now the bill is due. That bill is called technology debt. …

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Jonathan Alger Jonathan Alger

Model Trains for the Win

You just can’t lose with these intricate, moving, nostalgic, multigenerational, hypnotizing, wholesome, beloved, irresistible, selfie-bait, upcharge-ticket-selling, donation-enhancing attractions. …

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Jonathan Alger Jonathan Alger

Café as Exhibition

They’re eating the museum! Meaning, museum cafés are becoming curatorial. I’m not saying cardboard pizza is out. Those chicken finger lobbyists are [dramatic melody] unstoppable. But something else is on the way in: café menus that read like part of the exhibition. …

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Technology Jonathan Alger Technology Jonathan Alger

Centralized AV, or Distributed AV?

And now, I will make one of the great debates … vanish! Bwahaha! Yeah. I’m just being dramatic. Because, regardless of what they say, it’s not a debate. It’s just a decision. Centralize all the players, or distribute them? Here’s how to decide. …

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Jonathan Alger Jonathan Alger

Exhibition Experience Design

Time to address the elephant in the room. Ah, right. “There are 47 of them, which do you mean?” Fair. Today, this one: Are we all doing experience design now, or exhibition design still? And my answer is, “Both. All along.” Here’s why. …

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Jonathan Alger Jonathan Alger

Should SMEs Lead Exhibition Projects?

(I can feel the unsubscribes coming. But this is important.) Should a project be led by an SME — the subject matter expert, like a curator, historian or scientist — or by a PM or developer? There isn’t a single answer, but there are … guideposts. ..

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Jonathan Alger Jonathan Alger

Are You Color Gel, or White Light?

For a while I imagined it was some regional feud, like that east-west hip hop thing in the 90’s. But it turns out to be another one of those trick questions. When to use each? It depends. Let’s put the imaginary feud aside and give each its due. …

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Jonathan Alger Jonathan Alger

Loan Agreements Crash Course

For any member of the exhibition tribe, overlooking what loan agreements mean could easily spell failure. There is a lot to learn — and there’s an MtM podcast episode with more — but three key loan requirements are humidity, temperature, and security. …

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Phil & Monique Jonathan Alger Phil & Monique Jonathan Alger

Phil & Monique: Facts

MONIQUE: My client wants to add more facts to the exhibition we’re developing. PHIL: Mm-hm. Facts are good. [Cautiously sips matcha] MONIQUE: No they’re not. PHIL: [Raises eyebrows] MONIQUE: People don’t come to exhibitions for facts. …

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Content Jonathan Alger Content Jonathan Alger

Video Licensing Shockers

You’ve worked on a few exhibitions, doing image rights licensing. They went fine. You’re feeling good. Your next project will license video footage as well. But hey, video licensing must be similar to photo licensing, right? Uh. No. …

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Jonathan Alger Jonathan Alger

A Bad Case of Museum Fatigue

Nurse: Doctor, this patient has been slumped on a bench, staring into space for an hour! What’s wrong with her? Doctor: I’m afraid she has a bad case of … museum fatigue. Joking aside, I do believe museum fatigue is underdiagnosed. …

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Jonathan Alger Jonathan Alger

Linear Path? Or Open Plan?

Quick, what’s better: A linear path exhibition, with a preset route? Or open plan, where you choose where to go? Most people I know say “open plan.” Maybe it sounds better. But it’s a false choice. Both work, for different situations. …

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Jonathan Alger Jonathan Alger

9 Ways to Improve Queueing

The more popular your institution is, the more you have to deal with lines. But queueing can be improved. Theme parks make queue design into an art. Here are nine possibilities: 1. Don’t Have a Line:
Digital pre-purchase can reduce or eliminate lines. …

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