All of us at the table in our planning sessions have one thing in common.
We’re not our visitors.
But sometimes we act like the project is for … us. Like:
“I know it’s an exhibit about ferns, but I just personally hate green. Can we see a grey option?”
“I know this will be a teen library, but it’s too chaotic. Can we make it more spa-like?”
“Now that the outer space exhibit is installed, it feels too dark to me. I’m turning the lights up.”
A team needs to have a voice in decisions, sure. And if a decision is entirely subjective — no one logical answer, no effect on the outcome of the project — all voices are welcome.
But if a decision is objective and will have an impact on success, we have only two choices:
1. Use our expertise to anticipate what will best serve our visitors (not us).
2. Ask them.
Here’s the thing:
We’re not our visitors.
Even if we were … who wants a grey exhibit about ferns, a teen library made for adults, or a space exhibit lit like a drugstore?
Warmly,
Jonathan
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MtM Word of the Day:
Design-Build. [Also: Design/Build, D/B] An alternative approach for constructing an exhibition or museum space, where one contract includes both designer and builder. (Traditional "Design-Bid-Build" requires separate contracts for each.) Both methods have pros and cons.
We’re Not Our Visitors
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