Making the Museum is a newsletter and podcast about exhibitions for museum leaders and teams.
NEW! The MtM Glossary of Museum Exhibitions (BETA)
Written and hosted by Jonathan Alger | MtM is a project of C&G Partners | Design for Culture
Podcast: Testing the Right Thing at the Right Time, with Jessica Sickler
Why can’t we just ask our visitors what they want? Jessica Sickler (Principal, J. Sickler Consulting) discusses “Testing the Right Thing at the Right Time” with MtM host Jonathan Alger (Managing Partner, C&G Partners). …
Don’t Build the Bubble Diagram
Behold the bubble diagram: a simple planning tool anyone can create. It’s a top-down view with bubbly shapes representing topics and experiences. But sometimes, we believe our own bubble diagrams a liiiiittle too much. …
Four-Facet Framework
I tried to make a giant list of exhibition genres. Yes, a very MtM things to do. But I kept getting stuck. At first I couldn’t figure out why. Then I realized that the genre names we sometimes use in the industry aren’t all the same kind of category. …
A Genre is a Promise
If we are going to stick with an existing genre, we'd better commit. Because genres, regardless of medium, are all about creating expectations. Remember the “Lone Ranger” remake years ago? Johnny Depp played Tonto. You might not. It flopped. …
20 Steps of Exhibition Design
Quick, what are the phases of exhibition design? Concept Design, Design Development, Final Design, Fabrication? Maybe Schematic Design between Concept and DD? Sure, as a zoomed-out view. But when you zoom in …
Podcast: The 9/11 Museum, 25 Years After 9/11, with Mark Wagner
A very special episode of Making the Museum, for the 25th Anniversary of 9/11. Mark Wagner (Design Principal, Stantec) discusses “The 9/11 Museum, 25 Years After 9/11” with MtM host Jonathan Alger (Managing Partner, C&G Partners). …
Exhibit Interactives Aren’t Websites
A museum touchscreen can borrow from websites. But it can’t act like one. There are piles of reasons for that. For example, websites assume a “continuing user.” Museum interactives can’t. …
Juxtaposing Objects
Most museum display cases invite visitors to compare similar things. Occasionally, though, you’ll encounter two objects in a case that don’t appear to be similar at all, but it’s no accident they are together. …
Object Selection vs. Object Arrangement
When most people imagine creating a museum object case layout, they might think of somebody arranging artifacts until the composition looks good visually. But visual arrangement isn't where experience design really starts. …
What Museums Can Learn from Casinos, Theme Parks, Sports, and More, with Renée Hampton
What could museums learn right now — from their competitors? Renée Hampton (Electrosonic) discusses “What Museums Can Learn from Casinos, Theme Parks, Sports, and More” with MtM host Jonathan Alger (C&G Partners). …
Do Questions Work as Titles?
(See what I did there?) Yes. Most panel titles are just naming the subject, like a Wikipedia article: “Early Railroads.” “Civil War Medicine.” “Ancient Trade Routes.” Those titles are clear, sure, but they mostly just sit there. …
Visible Exit Problem
Visitors do not only look at what we give them to look at. If only. Case in point: the visible exit problem. All of us humans automatically, subconsciously, and constantly scan for obvious ways out from the spaces we are in. …
Motion Always Wins
If something moves, it becomes important — whether we planned it or not. Why? Because we are built that way. We evolved to detect saber-toothed tigers in the bushes by peripheral motion, flashing light, and sudden sounds. In exhibitions, that means …
Podcast: Make Space for Change (New Book), with Femke Bijlsma
How can exhibitions create positive change in the world? Femke Bijlsma (Partner, Kossmanndejong) discusses “Make Space for Change (The New Book)” with MtM host Jonathan Alger (Managing Partner, C&G Partners). …
Awe Plus Wonder
When we talk about creating “memorable experiences,” most of the heavy lifting is getting done by two different emotions working together: awe and wonder. They are related, but they are not the same thing. Awe is WOW. Wonder is OOH. …
Here’s to You
If you are reading this, you are very likely involved in exhibition making. So today … here’s to you. What job lets you turn knowledge, objects, space, emotion, and visitor behavior into one physical experience?
The Consistent Color Temperature Trick
One of the fastest ways to make an exhibition feel more expensive is simple: Make all the white lights the same color temperature. Many exhibition spaces accidentally mix lighting color temperatures. Bleh. …
Secret of the Quiz
Wondering what kind of interactive to make for your new exhibition? Well, you kinda can't go wrong with a quiz. It's not because they're easy to make. A good quiz takes work. It's because quizzes secretly communicate something …
Should Museums Remove Difficult History?
Political leaders have argued that museums should emphasize national pride rather than difficult history. Yes, museums should not overwhelm visitors. But there is a difference between handling history carefully and removing it entirely. …
Inzovu Curve
Some difficult history exhibitions overwhelm visitors. Others are so restrained that visitors feel almost nothing. How do we navigate these two extremes? Here’s one way: the Inzovu Curve, developed during genocide memorial work in Rwanda. …